I’ll tie this all together at the end, so stay with me . . .
I want to begin with a story about growing up with my 10-year old brother Ray and his Hot Wheels tracks.
Ray loved Hot Wheels from the moment he first saw them. If you don’t remember, Hot Wheels was a system of cool replica cars and these road segments that you could configure all-which- ways to make more and more elaborate tracks. Click here to see them in all their glory.
Ray started out with just one set but kept adding more and more parts. He collected all the tracks from several different kits, borrowed pieces from his friends and went on to build more and more elaborates stunt track formations – loops, 90, 180, 270 degree turns. Twists and jumps. At some point, he went beyond the guidelines of the toy manufacturers and created lay-outs that no one had thought of.
Sometimes the cars would make it through to the end and he’d get so excited. Sometimes the cars flew off the track – maybe they were going too fast, or the turn was too steep and the car couldn’t handle – but he kept pushing the cars to do the most elaborate and interesting tricks.
Ray loved Hot Wheels from the moment he first saw them. If you don’t remember, Hot Wheels was a system of cool replica cars and these road segments that you could configure all-which- ways to make more and more elaborate tracks. Click here to see them in all their glory.
Ray started out with just one set but kept adding more and more parts. He collected all the tracks from several different kits, borrowed pieces from his friends and went on to build more and more elaborates stunt track formations – loops, 90, 180, 270 degree turns. Twists and jumps. At some point, he went beyond the guidelines of the toy manufacturers and created lay-outs that no one had thought of.
Sometimes the cars would make it through to the end and he’d get so excited. Sometimes the cars flew off the track – maybe they were going too fast, or the turn was too steep and the car couldn’t handle – but he kept pushing the cars to do the most elaborate and interesting tricks.
The All-Important Test
And the way he tested these configurations was very simple. He had very basic criteria
- Did they make it to the end of the track?
Did the cars perform the way he wanted?
Was it exciting?
He pushed himself to make more unique and death-defying configurations. But the test was always the same. Could the car perform? Could the car make it all the way to the end, instead of spinning off of one of the loops or turns?
He spent hours designing configurations and then choosing just the right car for each.
He spent hours designing configurations and then choosing just the right car for each.
Remember that.
The Truth about Plot
So – What is the true definition of a plot?
It is the mechanism by which the truth and humanity of a given character is delivered to the audience.
And, in the argument of what is more important – Character or Plot – I believe that character wins every time.
Why?
Because there are only a limited number of master plots and an assortment of variations;
But there are an infinite number of unique characters!
Each – both plot and character – are vitally necessary to the process of storytelling.
The Job of the Audience
And what is the difference between a plot (that just relates a series of events) and a story that is compelling to an audience?
It’s Audience Engagement.
And the storyteller’s purpose? – to keep the audience doing their job – which is, staying engaged in the story.
Engagement means that the audience must be made to work for their supper.
Because a good story is not meant to be like syrup poured over pancakes – giving all the elements PRE-CHEWED to the reader or viewer. A good story is not something that HAPPENS to the audience.
The audience, in order to stay engaged, must be constantly longing to find out what happens next. So long as that’s going on, the story is working; you have them just where you want them.
And, more importantly, the Audience is just where THEY want (and need) to be.
You as the Imagineer!
Imagine a story like a roller coaster and you’re the designer.
Your job is to create the RIDE. Everything is under your control.
You decide everything: the length of the ride, the timing, length and details of every twists and turns, rise and drop.
Everything they will see, hear, think and feel is completely under your control
Don’t think for a moment that Space Mountain at Disneyland – or any other roller coaster you’ve ever been on – is about anything other than the drama of the moment and the rider’s emotional reaction to it.
The rider enjoys it because the designers did their job well.
It’s exactly the same with story.
To Wrap this Whole Thing up . . .
Let’s return to the story on my brother and his Hot Wheels.
Ray worked to get the most out of each part of his equipment. He pushed the limits of the track to get the best out of the cars. And he pushed the cars to get the best out of the track.
This is exactly how I see writers and their plots in the best stories.
This is the nature of the all-important Character/Plot Connection
A Story is about the WHOLE of what you create.
The plot is how we put the characters through their paces, show the extent of what they can do.
But it is through our characters that we illustrate to the world the truth and humanity of our lives.
Your stories are ultimately judged by the success of this interplay.
Because, as my young brother knew, you build the track to race the cars and you race the cars so that the crowds in the stands can feel the thrill.
It is as simple as that.
Goodnight, Ray . .
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